![]() Reset target surface back to the application surface Set the surface target to the new surface instead of the application surface My viewport is only 352 by 512 so I created a surface that size inside of my create event. You are able to find the size of your view by going into the room editor and looking at the section “Viewport and Cameras”. The only major difference is that instead of making a surface that is the size of the room, it will only be the size of the view / camera. To start with this process I made a create event that is very similar to the one in the Zach Bell Games tutorial. The tutorial, at Zach Bell Games, didn’t get into making a lighting system that only covers the view (as seen in that code block), so I needed to do it myself. This method doesn’t work with my endless platformer, because if a surface gets too big it will cause my game to crash. They are making a surface the size of the entire room to create the darkness effect. Surf = surface_create(room_width, room_height) You could also create a surface the size of the current view, but I won't get into that ![]() Create a surface the size of the current room The only issue with the Zach Bell Games tutorial is that this is designed for a platformer with a fixed room size, which you can tell from this little section of code. The Zach Bell Games tutorial requires that you know a thing or two about surfaces in Gamemaker Studio 2, and even if you don’t it’s pretty easy to follow along. ![]() Keeping in mind that this game is about the player falling further and further down a hole in the ground, I thought that it would make sense that the visibility of the player would get progressively more restrictive the further down the player fell.Īfter some quick googling I found a simple little tutorial done by Zach Bell Games that looked perfect (Also if you don’t follow his work, you really should). Another idea was to have some sort of mechanic that would make my game more difficult the further you went along. The easiest change, that I thought of, was to make my game endless. * All prices are prospective and may be subject to change before launch.After I started working on my new platformer, I made some tweaks to it to try to separate it from the game that served as the original inspiration. We hope to see lots of you trying out the Beta and we can't wait to hear your thoughts on GameMaker Studio 2! Keep an eye on our social accounts for more information as the beta continues. If there are no slots available, follow us on Facebook and Twitter to be alerted when new places open up! The beta initially has a limited number of available slots that will be increasing over time. In order to sign up and get your hands on GameMaker Studio 2 for a first look follow this Guide. Glad you asked! Our public Beta test officially starts today! For a full list of system requirements consult this page. SYSTEM REQUIREMENTSĪt launch, the IDE itself will initially run only on Windows, a Mac version will be entering beta in the near future. Please visit this page for more information. Yes you can - for a limited time existing Professional users and module holders will get 40% off the equivalent Studio 2 product and Master Collection users will get 50% off each product. The Trial version will come with limitations on the number of resources a single project can hold and does not allow exporting final executables. For example, if you are only developing for web, you only ever need to purchase a web license.Īt launch, a GameMaker Studio 2 desktop license (allowing export to Windows, Linux and Mac) will be available for a one time purchase of $99.99*Ī Trial version of GameMaker Studio 2 will be available for free, to allow you to explore all of the new innovations on offer. Rather than purchasing modules, you will be able to purchase stand alone licenses for GameMaker Studio 2 on a per platform basis. A whole new codebase, a whole new UI, a whole new GameMaker! WHAT'S NEW?Ĭheck out this playlist of feature videos for a breakdown of some of the most exciting new features:Ĭlick here now for a tour of GameMaker Studio 2's new features. Studio 2 is not just a new version of GameMaker: Studio, it has been rewritten from the ground up to improve and expand upon the foundation laid by its predecessor. ![]() It's here! We're very proud to officially announce GameMaker Studio 2, the next evolution of our flagship game development tool.
0 Comments
Leave a Reply. |